Gallery: Dying Light Season 0 (test season) Date: August – October 2009 Location: Fort Ebey State Park, Washington
Just got back from Dying Light. It was even better then the first game. Unfortunately some of our players were not able to make it, however we had several new players (and we are keeping at least three, a fourth that will play when they aren’t in UT and have time and the fifth, well you never know maybe he will become a gamer) and even though it was a couple of players less the game was incredibly fun (a lot more fun then the first, and I loved the first).
There was undead, pirate merchants, Cyborg commanders, Beastmen shamans, Vampire merchants, Marketday, swarms of more undead, a skull that was a magical key, more undead, a Death Shrine starting to open, defense building by the town, sacrifice of people to the portal, more undead, a beautifully executed ritual that slowed the portal and finally more death.
Oh, and lets not forget a bitter Banshee that keeps coming back.
There are of course more interactions, and I am sure these I just listed don’t make sense. I just thought I would give a incredibly quick briefing of the event before I got some tea and food. Be prepared for a more detailed update. All I have left to say is I love the game, I think we are building an incredibly strong core and by the time we are done with the BETA season (October 16-18) I think we will be well on our way to an established game, that may be smaller for awhile, but beats out the competition 😉
Torie on our way to game
The first tents being set up
the “tavern” area
straybits and his sidekick
weylin, hubby and torie with vince in background
hubby (pre-transition of course)
Anyone call a doctor?
Seriously I am a doctor.
I just might like blood though.
There I am, orange headband signifying I dont’ really exist
Don’t mind me, an NPC
Wanna buy something?
Lisa and hubby (pre-transition so I guess at the time he is wifey in horns).
Gallery: Dying Light Playtest Date: August 4, 2002 Location: Cornwall Park, Bellingham WA
Well, our first day of play-testing helped. Oh my god, it rocked. The system is excellent giving everyone their own special abilities and combat is even more exciting then Legacies ever was. The biggest advantage is that combat is quick. In Legacies group combat that we had during play-tested would have lasted 10-15 minutes. During play-test true combat was over in less than 5. The funny thing was combat was still very equivalent to any of the awesome battles we have in Legacies.
Honestly ever since we gave up Legacies I have noticed a large percentage of the people who proclaimed to be our friend and like what we did with Legacies are now spouting shit out of their asses. It’s really frustrating to hear things concerning “the previous owners who screwed up the game” did they even understand that Legacies was over when we picked it up.
MH (name removed to protect the dumb) and crew had decided it was over, me and wife at the great personal expense (about $8000 and bankruptcy) and got it going again. Of course, we saw the “good old boys network” as wrong and we took the “privileges” away from that certain people like Microsoft Douche, Mt. Baker High asshole, and others. We made them play the same rules as everyone else and like little babies they quit and didn’t come back. We spent a lot of time on Legacies and all we got was shit back.
I gotta feel sorry for Pinky (called that because he is a large man who is partnered with a very small man who makes plans and I have named “The Brain) because I am hearing things already about how “fucked up the new owners are” and I know that Pinky is a great guy and doesn’t deserve that kind of shit.
After Legacies, I was very much of the opinion that Larping sucked ass and I never wanted to see Larpers again. Now I realize that not everyone falls under this category but it is easy to stereotype. However the wifey really wanted to try Dying Light so I sat down and came up with the thought process behind the uni class system, handed wifey the notes (which were written on Shari’s napkins), and she created it into a clear and concise set of rules. Then with much input and advice from Dunk, we got the rules finalized. Then wifey did a huge ton of work on the histories, meanwhile, I have created the website, and the monster manual (plus the entire setup for a new logistics, not at all like the old model at Legacies). But to be honest I have always felt doubt about Dying Light. Well, today that Doubt was almost completely erased. We had 11 playtesters and we went out to the park with full costumes (people thought we were strange).
The day was great, we found the system to be extremely streamlined and the combat and system incredibly simple. After all this, I am excited about the next playtest (which is probably going to be August 25th). So this means I think we have an awesome Larp and I think it will be fun. I really hope Sandman and Meta Diva can make it someday (if not to a playtest then to the actual event) it’s awesome and I would love to share it with some of my friends.
Well, I will stop now, this has become a novel-length post, I will probably post tomorrow. I will however leave you with the gallery below from our first play-test.