Posted in Artwork Memories

Rage (artwork, sketch, 1991)

RAGE, Summoning Shaman, Shadowrun 2nd Edition

Rage, pencil sketch 1991

Rage was a 2nd edition Shadowrun character, a summoning adept that I had for a short time in a game hubby was running. It is horrible, and I admit it, but like I said I want to post the things I did in the past.

Her chest sucks (and the fact her chest is bare was originally going to be clothed but I wanted to practice breasts… obviously didn’t work).

The character itself was a bad guy, worshipped dark things and really wasn’t that fun past a couple of games (hence why it ended so quickly).

Posted in About Me Artwork Internal Thoughts

What I want

I have never been afraid of dying, and I would actually say I have been (and sometimes even now) am more afraid of living. There is a whole slew of reasons for it (toxic masculinity, fucked up upbringing, and a ton of others that probably includes the trans thing). However, the one thing I always hated about the idea of dying was that all the stories in my head wouldn’t be able to get out and that so many stories I hadn’t even spoken to others about would die.

When I was young I would draw, write, and run roleplaying games. As I hit late teen/early twenties the writing and drawing slowed down to a crawl and then mostly disappeared. The roleplaying games I run are the only way I have consistently been able to express my creativity (plus it is a great socializing thing). So roleplaying games (including larping) were my only outlet for everything I wanted to tell the world.

Instead I focused the rest of my life on school, work, etc and I thought I wanted to make more money, get myself out of poverty and take care of my family. I did do a lot of that. We took care of my parents, got the hubby’s health back online and transitioned, but I found I am not happy. I miss the creative side. I can buy stuff, but it isn’t what interests me.

So I decided I am going to forego pursing my CPA. I already hate 9-5 work. I make enough now with my degree that even though I am going to be paying forever on my loans, I can get by. Instead I want to get back into art.

I want to start drawing/creating images again, so I have a few digital art programs I am learning. I have an art pad with paper and an ipad if I want to use a pen like item, and I have started to write again. I even now track my roleplaying games in in-depth websites supporting all the content so I can go back later and tell the stories on paper/in images that we told around the tables.

That means I am going to be posting my old artwork. I am aware a lot of it is not good. I am also aware though that I have to be able to let it be public. That shyness about it is one of the reasons I stopped twenty+ years ago. I need to be ok with people to see my creative stuff. I won’t get better if I can’t accept what I did before (both good and bad). This means you will get a lot of my old stuff and I will add the new as I create it. After all, that is the goal of what is in my head isn’t it?

What I want to do is unload as many of the stories in my head into the world before I shuffle off this mortal coil. 

Posted in Artwork

DAZ3D Lesson 1 – Guided Tour I: Getting Started

I finished the first tutorial inside DAZ3D. It is the Guided Tours – Getting Started tutorial. Basically it was walking me through the steps, how to manipulate buttons and getting started.

My first DAZ3D Artwork (from tutorial).

The one thing I wasn’t prepared for was how long the render time for the most simple scene. If I get serious, I am going to have to upgrade my computer. It runs pretty well now, it is an iMac but its over 4 year old model so a bit sluggish.

I can see both the ease of setting up scenes, using assets and making it work, along with the difficulty needed if you want to make it pop. I am not satisfied with default backgrounds, at least not the ones I have. The lighting I can use some work on, but overall first “artwork” I have done that is visual in years.

This just makes me more interested in learning Blender as well. The creation of assets in blender and moving them over to DAZ3D or the other way around provides a lot of options.

This is good as a start.

Posted in Artwork Internal Thoughts

Creating Art

I have always been interested in doing art. Anything from painting miniatures, drawing, making websites, writing stories and running tabletop roleplaying games. I have also always been incredibly self conscious (except maybe the website and GM thing) and reluctant to show anyone my art.

The last time I created visual artwork such as drawing, I was a teen to very early 20s. I would draw, mostly gaming characters or scenes, on very cheap art pads that cost way too much. I even won a trophy in high school for an anti-drug poster (it was 3 x 4 foot drawing of death, holding a staff sized needle and a list of cities on a gravestone). I even won a gift certificate for it to Black Angus (I gave that to my parents for their anniversary).

When I was 19, I got together with my hubby who is way more artistic then me. He has always encouraged me to draw, write stories, etc. I have on occasion bought an art tablet and tried to draw, but then quickly throw anything I did in the shredder. The website design and storytelling are the only things I kept up on. I always was hard on myself, especially when I saw the artwork Wolsey did. That being said, he was always supportive though and strove to get me to do more.

For the last few years I have really wanted to draw again. I tried an artpad, but that didn’t work out. Then I have played around with photoshop a bit with images that were able to be used by public. I played around with a few different things and I discovered I liked using 3d programs to create art. The fact you can create a character or scene in 3d, and then save it for future use really appealed to me.

I have considered doing a webcomic in the past, but the thought of drawing every single scene from scratch and making the characters look the same each time seemed daunting. It is why I played with photoshop for awhile, hoping maybe I could use that to cut the grind. I discovered though with the 3d programs that you can keep your assets, move them around, reskin them for different clothing, poses, etc and your initial time investment still remains. Making it easier to create scenes regularly involving the same characters. I think I like that idea.

So I have been scouting out the vast numbers of art programs. I was really surprised by it. Ranging from simple little things to huge programs that can match anything Pixar does. What really caught me off guard was the prices and what you get for them. It isn’t a straight, the more you pay the more you get. Some programs cost thousands of dollars while others are free, and can do the same things.

After a lot of looking I am focusing on three different programs. The base program for of them come free, but have various learning curves. All three use the same vein of theory though, so skills learned with one will help with the others.

DAZ3D, a free 3d art program that you can buy (or create with other tools) assets, move them around, reskin them, make them look nice and then render them into images. At first I wasn’t so sure about it because a lot of the art I have seen isn’t the level I want to get, so I didn’t think I would get what I wanted out of it. However, after looking at what people have done, I am wrong, it is a very powerful system.

3D Art by BlackTalonArts in Jun 4, 2017
SK-Style Stop War 3D Art by SK-Style on May 29, 2016

Yes those are both created in DAZ3D

Poser is similar to DAZ with a few more bells and whistles. This costs a good bit more money if you want the pro version (but you can do more with it). I figure if I like DAZ and the little investment I put into there, I might consider adding Poser to my portfolio. There was a 40% sale right now which is why i was considering it immediately, but there is Black Friday type sales coming up in a few months. If I continue with DAZ then maybe I will hit a sale and get it.

Blender, a full blown 3d  system that can render movies on PIXAR’s level. It is a completely free, open source software and I am blown away by what I have seen (some of the stuff I wouldn’t notice not being real).

Evening Drink by StealthWorks () Blender3D • Realism • posted on Feb 11, 2012

That being said, of course it is going to have the hardest learning curve of all of them. The advantage is its free, the community is very warm and welcoming and there are a LOT of tutorials for beginners. This is my ultimate end game thing I want to use. Like Maya or other programs on this level though, its not something you get as proficient as I want in a short time period.

I figure DAZ/Poser will work well for a helping me in the beginning. It is also easier to push something out that can then be imported into Blender to do more advanced things with. So for now I think I will play with DAZ and Blender, get some tutorials going and learn this. I figure I still have a good 30+ years before I die, maybe I can get good at it.

So you will be seeing probably some horrible artwork. I normally would hide things, but I found its easier for me to post things to my website then actually show people in real space. This will force me to get better, or forever live with the starting crap I do :). So expect to see me talking about tutorials, showing my art, and maybe getting better at it.